Where and when: H-umus Lab, 2009
What: touch-based presentation surface
Goals achieved: GridWall is a presentation tool intended to be used on a variety of touch-screen displays. It is both very easy to use and to manage.
Where and when: H-umus Lab, 2009
What: capacitive touch bar interface
Goals achieved: In order to satisfy the request of a larger audience, H-umus developed a smart interface that can be controlled with a capacitive touch bar, thus lowering significantly the hardware investment required by an interactive window
Where and when: H-umus Labs and Record stores, 2008
What: Interactive configurator
Goals achieved: After implementing the tactile version of the kitchen configurator for Record’s showroom, we also created a “smarter” version, that can be easily distributed to all retailers as a multi-platform application.
Where and when: Record Showroom, 2008
What: 3D tactile configurator
Goals achieved: the integration of physical samples and digital technologies allowed
to extend product display capabilities beyond the usual physical limits of a showroom
Where and when: H-umus Lab, 2008
What: Interactive Window application demo
Goals achieved: This video is meant to illustrate the functionalities of some of the main services we implemented in the interactive window. In order of appearance: polling, music store (preliminary demo and final version), Harry Potter game, funny interactive clips, quiz game.
Where and when: Las Vegas, 2007
What: Interactive Table for product promotion
Goals achieved: Beretta’s US salesmen were able to effectively present the latest
product during a trade fair, without receiving previous formal training from the Italian HQ
Where and when: Venice, 2007
What: 3D tactile shoe configurator
Goals achieved: hybrid product experience offered a realistic digital preview without losing the feeling of a true handmade fashion shoe.
Where and when: H-umus Lab, 2008
What: Technology showreel
Goals achieved: Demonstration on how to apply existent technologies such as RFID, capacitive surfaces and tablet PCs to innovative models of marketing and customer relationship management.
Where and when: five flagship stores in Rio de Janeiro and São Paulo, 2007
What: Interactive Window
Goals achieved: provided a very effective channel to promote TIM’s value added services and other untouchable assets inside the physical stores. The initiative proved to be self-sustainable through the sale of promotional spaces and the introduction of sponsored contents
Where and when: H-umus Lab, 2008
What: 2D Interactive catalogue and product configurator
Goals achieved: Products masterline virtualization, marketing & sales process optimization. The integration of digital technologies and photo editing techniques allowed to extend product display capabilities beyond the limits of the paper catalogue.
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